LEGO BOOST Creative Toolbox Review (17101)

If you’re one new to all things BOOST, this is going to give you a good overview and a decision point – to buy or not to buy. With every new series or theme coming out of LEGO, that’s the question we all want the answer to – where does it stack up? This set is being reviewed from a set of fresh pair of eyes and experience, or lack there of. During the announcement of the Boost system and subsequent reviews, I’ve not delved nor read too much about it at all. Partially because I’ve had enough regular sets to keep me busy, and this has not landed on our shores in Singapore just yet.

Because it’s a unique and new area of exploration beyond the bricks by LEGO – I do intend to hopefully provide you with some kind of guidance at the end of this review on who this set may appeal to – parents, adults and fans alike, after all, you’re the one going to be the one investing or spending on it.
For the unenlightened, this is not your regular set of LEGO playset. It’s Billund’s move into a new area of playmode which encompasses a level of coding with the use of an tablet device. Its important to keep this in mind as well from a bigger picture as the sales and success of this product line will definitely determine whether this line survives the long haul.
Baseline
I do believe in baselines where you do need to understand where this review is coming from – in short, its about having context. I’m an AFOL who is interested in the general build of sets and the occasional MOCs. I prefer the mainstream sets, and have no experience around the Mindstorms systems and not a big fan of Technics as well. The Boost series where perhaps the sweet spot for me lies, it’s built on neither platforms, but tries to achieve the same outcome. This could be a good move to capture a larger market as both Mindstorms and Technics do have a smaller fan base and following.

Comparison Table of Mindstorms vs BOOST
The Review
I will cover the review from two angles. "The Build" itself, and then "The Play”. These are two distinct parts that should be considered separately in my view. When I first looked at the box, it gave me the feeling of a typical LEGO set with extended capabilities. The feeling that I had AFTER completion of the build and the play – is these two things should rightfully be considered separately. The reason being so – once you complete your build, the traditional feeling of the LEGO set building ends (until you re-build another model) and the playability begins. It’s almost like having two different experiences, or simply – two toys in one, experienced differently.
Box and Contents
The box comes in 11 numbered bags, 1 plain bag and a box. During the unboxing process, I was naturally looking for the “manual” but found it to be missing. This should be the case because, well, everything is based off the tablet that you’ll need to make this function. Go green as they say.

Unboxing the rectangular box reveals one of the Hub or the heart of the Boost System. This is identified as "Lpf2 Hub Motor 6X16X4 No. 1” by Brickset and its one of a kind unique to this Boost Set.

Tucked at the side of the box also reveals 2 other items, a Playmat and a Poster.

Here’s a closer look at the parts list printed on the flip side of the Playmat and the poster. (Click on the images to to zoom in)
The Build
Part 1: The Application and the Trainer Build
In order to start the build process, the app was loaded into my iPad and fortunately, I had all the relevant pre-requsites of the right iOS level and tablet device. Speedy and flawless install. Upon launching the app, prior to selecting what I call the 5 hero builds and then there’s a trainer build. It basically gets you acquainted with the basic moves in 3 tutorials and using the playmat as a guide.
First things first is the need to plug in the 6xAAA batteries in to the Hub. Yes, that’s quite a number of batteries needed.
Bag 1
The Trainer Build consists of a very basic build with the Move HUB (with built in tilt sensors) and the Color and distance sensor, and the interactive motor with two little brick robots. The Playmat, calibrated to the app is designed to facilitate the mini challenges to practice simple coding trials.
Tutorial one: Basic movements – left right circular movement
Tutorial two: Sensor Test
Tutorial three: Motor Test

This are the essential steps to get acquainted with the interface and play mode. The build of the motor-hub-sensor is very rudimentary and only consisting of two wheels (as opposed to a depiction of having 4 actual wheels of which 2 does not serve any purpose) plays a very important purpose to ensure that the builder has good control of the systems.

The overall app has almost ZERO words – everything on the Application is graphically driven. I’m impressed at this level of thought and design as it means a carefully planned out process had to be in place with lots of visual thinking to be done in advance.
Upon launch of the app, there is only one choice (below left) as to have the first introductory tutorial (below right) to guide your first lesson. Fully guided, there’s little confusion on the steps to be taken.
To replay the instructions, there is an icon which gives that flexibility and additional activities in each menu in the lightbulb icon. I must say that this required a bit of trial and error trying to find out what button did what. But eventually I got used to the interface.
Part 2: Building Vernie the Robot
Out of the 5 builds, I decided to go with the iconic Robot called Vernie. It looks like he’s the champ and trademark from all the marketing materials, and one that sticks in my mind and looks like the most fun to play with. Early on I noticed that a blue / orange color combination is selected as the BOOST color for everything from the builds to the marketing material. I think it’s pretty much a good combination and one that sticks out early on as a signature theme.
Bag 2 – Upper Chest
Bag two is the construct of Vernie’s upper chest with the embedded motor. Its neatly tucked in and hidden to ensure connectivity to the headpiece to be built later.

Bag 3 – Spine and Neck
Bag three completes the overall spine and connected to the sensors with the neck gears. I must say I’m impressed with the ‘cable management’ where the two flat cables are held down and neatly connected to flow around symmetrically.

At this point it’s able to somewhat able to stand upright with a good sturdy balance. You can almost see how it all is going to come together.

Bag 4 – Head
With bag 4 in place, this is where Vernie starts to get more of a character with the placement of the eyes and head. I could already see how the gear system would work. This is the part that really appeals to me – the intricate detailing and mechanism that the design team had put effort into.

Play the video below to have a look at the movement and mechanism for the head – manually moved